package descentFly.weaponts {
	import away3d.containers.ObjectContainer3D;
	
	import descentFly.chips.df_chip;
	import descentFly.df_space;
	
	import flash.geom.Matrix3D;

	public interface IBullet {
		function get chip()		: df_chip;
		function get damage()	: Number;
		function hitBullet(position		: Matrix3D): void
		function dispose(deep	: Boolean): void;
		function playSound(soundName: String, refTransf: Object=null): void;
	}
}